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Brass: Birmingham

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Details

Sourced from: https://github.com/crustymonkey/playeraid_modules

Player Aid Author: Keith Rudolph

Description

Build networks, grow industries, and navigate the world of the Industrial Revolution.


  • Remove all cards and Merchant tiles that show a number players higher than the number that will be playing.
  • Place the Wild Location and Wild Industry cards face up on the 2 Card Draw areas.
  • Remove the blue and teal Location cards from the Draw Deck. (3P: Remove only teal, 4P: do not remove any cards).
    • These cities can still be built in and linked to regardless of player count.
  • Shuffle the remaining cards and place them face down on the Card Draw Area.
  • Shuffle the remaining Merchant tiles and place 1 face up on each of the Merchant spaces marked with the # of players.
  • Place 1 beer barrel on each beer barrel space beside a non-blank Merchant tile.
  • Place 1 black cube on each space of the Coal Market, leaving 1 of the £1 spaces empty.
  • Place 1 orange cube on each space of the Iron Market, leaving both of the £1 spaces empty.
  • Each player chooses a colour and gets all pieces of their colour.
  • Each player starts with £17.
  • Each player places their Industry tiles on their player mat in the spaces shown with the black side face down.
  • Each player places their VP Marker on the 0 VP space.
  • Each player places their Income Marker on the 10 space of the Progress track.
  • Each player draws 8 cards to form their Hand.
  • Each player draws 1 card from the Draw Deck and places it face down in their player area as their Discard Pile.
  • Shuffle the Character tiles and place them randomly on the Turn Order Track.

  • After flipping an Industry tile, the owner moves their Income Marker number of spaces shown in the arrow.
  • A location on the board is considered to be part of your network if the location contains 1 or more of your Industry tiles or is adjacent to 1 or more of your Link tiles.
  • Locations are considered connected to each other if you can trace a route of Link tiles owned by any player between them.
  • Cotton Mills, Manufacturers, and Potteries are flipped when you perform the Sell action.
  • Coal Mines, Iron Works, and Breweries are flipped when the last resources is removed from them.
  • Cards are placed face up in your personal Discard Area after being played. Wild cards are always returned to their piles.

  • An Industry tile does not need to be connected to a source of Iron in order to be built.
  • If there are any unflipped Iron Works from any player, Iron must be consumed from there first for free in any combination.
  • If there are no unflipped Iron Works, you must purchase from the Iron Market by paying its indicated cost.
    • If the Iron Market is empty, you can still purchase Iron for £6 each.
  • All spent Iron cubes are returned to the supply.

  • Rail Links and Industry tiles must be connected to a source of Coal when they are placed.
  • Coal must be consumed from the closest (fewest Links) connected unflipped Coal Mine owned by any player for free.
    • If multiple places are closest, chose which ones to consume from.
  • If there are no connected unflipped Coal Mines, you must purchase from the Coal Market by paying its indicated cost.
    • If the Coal Market is empty, you can still purchase Coal for £8 each.
  • All spent Coal cubes are returned to the supply.

  • Beer may be consumed from any of your unflipped Breweries (does not require a connection), an opponent's unflipped Brewery that is connected, or the space beside the Merchant tile that you are trying to sell to. All of these are free.

  • Whenever a player spends money, the place the spent money on their Character tile instead of in the bank.
  • A player gets 2 actions on their turn. During the first round of the Canal Era, each player performs only 1 action.
    • You may perform the same action twice in a single turn.
    • You may pass but must discard a card when doing so.
  • After completing your 2 actions, draw back up to 8 cards. If the deck is empty, do not draw but keep playing cards.
  • After all players have taken their 2 actions, the round ends.

  • Rearrange player order based on least money on Character tiles. Tied players keep their relative position the same.
  • Return all money on Character tiles to the bank.
  • Each player gains money equal to number below their Income Marker on the Progress Track.
    • DO NOT perform this step during the final turn of the game.
    • If a player's marker is on a negative space, that money must be paid to the bank.
    • If you do not have enough money to pay, remove 1 or more of your Industry tiles from the board with each being worth half of its cost, rounded down, until you can cover your debt. Keep any excess money.
    • If you still do not have enough money, lose 1 VP if possible for each £1 you are short.

  • Ends following the round in which all players use their final cards from their Hand.
  • For each of your Link tiles, score 1 VP for each Link icon displayed on adjacent locations. Remove tiles after scoring.
  • Score the number of VP shown on each of your flipped Industry tiles (black side face up).

  • Remove all level 1 Industry tiles from the board and return them to the box.
  • Place 1 beer barrel on each empty beer barrel space beside a non-blank Merchant tile.
  • Shuffle all player cards and return them to the Draw Area.

  • Player with most VP wins.
  • Break ties with highest income, then by money remaining.

  • Discard a card from your hand:
    • Discard a location card to build any Industry in the named location, even if not part of your network.
    • Discard an industry card to build a matching Industry in any location that is part of your network. If no locations are in your network, you may build it anywhere with a matching icon.
    • Discard a Wild Location card to build in any non-Farm Brewery location.
    • Discard a Wild Industry card to build any Industry.
  • Take the lowest level tile of the chosen Industry from your board and place it on an undeveloped space in the location.
    • If possible, place the tile on a space that contains only that Industry's icon.
    • Otherwise place it on a space where the Industry's icon shares a space with another icon.
    • If no undeveloped space shows this Industry's icon, it cannot be built in that location.
    • Tiles with a lock icon cannot be built; they must be removed through the Develop action to access higher ones.
  • Pay the cost of the tile as shown on your player board. If Coal is required, this location must be connected to Coal.
  • If you built a Coal Mine or Iron Works, place cubes on it as shown on the tile.
  • If you built a Brewery, place 1 barrel on it if built in the Canal Era or 2 barrels on it if built in the Rail Era.
  • If you built a Coal Mine connected to a Merchant icon (double arrow) or Iron Mine (regardless of connection):
    • Immediately move as many cubes as possible from the tile to open spaces in its Market (most expensive first), collecting the value of each space when the cube is placed.
    • If the last cube is removed from your tile, flip it and advance your Income Marker on the Progress Track as normal.
  • Farm Brewery locations (those without a name) can only be built on using a Brewery Industry or Wild Industry card. This location must be connected. Link between Kidderminster and Worcester and the Farm Brewery connects all 3.
  • Canal Era:
    • Each player may only have a single tile in a location.
    • Shipyard tiles with half moon (white on left) to the left of their slot cannot be built. Can remove with Develop.
  • Rail Era:
    • Each player may have any number of tiles in a location.
    • Industry tiles with a half moon (white on right) to the left of their slot cannot be built. Can remove with Develop.

  • May replace an Industry tile with one of the same type with a higher level.
  • Remove replaced tiles from the game; the owner does not lose anything for the tile being removed.
  • If the tile you are replacing is your own:
    • You may overbuild any Industry tile.
    • If there are any cubes on the tile being replaced, return them to the general supply.
  • If the tile you are replacing is owned by another player:
    • You may only overbuild a Coal Mine or Iron Works.
    • There must be no cubes on the entire board (including the Market) of the type that is being replaced.

  • Discard any card from your Hand.
  • Choose 1 of your unflipped Cotton Mill, Manufacturer, or Pottery tiles that is connected to a Merchant tile featuring that Industry's icon.
  • Consume the required amount of beer shown on the Industry tile. May use any beer barrels next to the Merchant tile.
    • If you consumed any beer from next to the Merchant tile, you receive the bonus next to the Merchant tile.
      • Lightbulb: Remove 1 of the lowest level tiles on your mat that does not show a Lightbulb.
      • Income: Advance your Income Marker 2 spaces.
      • VP: Gain 4 VP.
      • Coin: Gain £5.
  • Flip your Industry tile and advance your Income Marker the number of spaces shown.
  • You may choose another of your unflipped tiles and Sell again (without discarding cards).
    • You may do this as many times as desired until you run out of unflipped tiles.

  • May not take this action once there are no cards left in the Draw Deck. Place the Nathan Rothschild tile beside the bank as a warning. After this round, flip the Nathan Rothschild tile over to the Stephenson's Rocket side to show loans can no longer be taken.
  • May not take this action if this would put your income level below -10.
  • Discard any card from your Hand.
  • Take £30 from the bank and move your Income marker 3 levels back on the Progress Track, placing it on the highest numbered space available in the new, lower income level.

  • May not perform this action if you have any Wild cards in your Hand.
  • Discard any 3 cards from your Hand and take 1 Wild Location and 1 Wild Industry card.

  • Discard any card from your Hand.
  • Remove 1 or 2 Industry tiles from your player mat and return them to the box. These may be different types but must always be the lowest available level of the chosen types.
  • Consume 1 Iron for each tile removed.
  • Potteries that show a Lightbulb cannot be Developed; they may only be moved using the Build action.

  • Discard any card from your Hand.
  • Place a Link tile on an undeveloped line on the board that is adjacent to a location that is part of your network.
  • During Canal Era, you may only build Canal links on blue lines. Max 1 per action for £3.
  • During Rail Era, you may only build Rail links on black lines. 1 Link for £5 or 2 for £15 + 1 Beer (from a Brewery, not a Merchant). Consume 1 Coal for each Link built. Each must be connected to a source of Coal after being placed (and Beer if used).

Thumbnail courtesy of BoardGameGeek and the respective publisher.