Skip to content

Carnegie

BoardGameGeek link


Details

Sourced from: https://jmo.name/games

Player Aid Author: Jarrod Moore

Description

Become the most influential entrepreneur and benefactor of your era!


  • Place board on table
  • Randomly select 4 timeline tiles and frame them with start and end tiles:
    • Keep in mind that these tiles are double sided when randomising
  • Place 4 action markers on corresponding starting positions on far left side of the Timeline
  • Prepare department tiles:
    • Randomly select and return a number of department tiles to box:
      • 2P: 16 department tiles
      • 3P: 8 department tiles
      • 4P: 4 department tiles
    • Place remaining department tiles face-up on table
    • Place goods cubes and banknotes near game board to form supply

  • Each player receives:
    • 1 company board
    • 4 project tabs:
      • Slide each tab under right side of board so that colours and icons match
      • Tabs are double sided and players may choose which side they wish to use
      • Leave rightmost space of each tab exposed
    • 15 employee meeples:
      • Place 1 standing up on each of company's 5 departments
      • Place remaining 5 lying down in the company's lobby
      • The remaining 5 are kept in a personal supply
    • 30 player discs:
      • Place 1 disc on the 0 position of the score track
      • Place 1 disc on the 1st space of each of the 4 regional transportation tracks
      • Place 1 disc on the available space of each of the following project tabs:
        • Housing
        • Commerce
        • Industry
      • The remaining discs are kept in a personal supply
    • Choose a starting player and give them the first player marker and the Timeline marker
    • 3-4P: Prepare Action Choice tiles:
      • 3P: Give the third player 1 Action Choice tile
      • 4P: Give all players 1 Action Choice tile
    • 2-3P:
      • Set aside discs of an unused player:
        • 2P: 18 discs
        • 3P: 9 discs
      • Shuffle solo-game action cards
      • Draw a solo-game card and place a disc on the donation chart in the space indicated at the top of the card
      • Then place a disc on the leftmost unoccupied construction space of each of the 2-4 cities named on that card's 4th row
      • Repeat this process until all discs that were set aside have been placed on the board
    • Beginning with player to right of first player and going counter-clockwise:
      • Each player places disc from their housing tab onto a housing space on game board in a medium or major city
      • Then choose one department tile to place into their personal reserve
    • Starting with first player and going clockwise:
      • Players may move their employees up to 6 steps on company board
      • Each movement must be made to an orthogonally adjacent space (i.e. not diagonally)
      • After an employee is moved, it must be laid down
      • Employees may be moved to empty spaces on company board
    • After this movement has been completed, players may then activate employees

This game is played over 20 rounds, which each round consisting of 4 parts:

  • Select Timeline
  • Events
  • Use Departments
  • Activate Employees and End of Round

Players may sell their goods cubes back to the supply at any time for $1 per cube

  • The first player chooses a timeline to use:
    • The player may choose a timeline even if the action marker has reached the end tile:
      • In this case, the player places the Timeline marker to the right of the action marker that is on the end tile
      • Turn over the action marker on the timeline below the one selected:
        • If R&D was selected, flip the action marker for Human Resources
        • If the action marker below is also on the end tile, instead flip the action marker on the timeline below that one

  • In this phase, players will trigger one of two events depending on the icon the Timeline Marker was placed on this round:
    • Meeple icon with an area named on it: Take Income
    • Icon with a dollar sign on a disc: Make a Donation

  • Starting with the first player and going clockwise that has at least one employee in the active area:
    • Optionally, return 1 or more employees from active area to their company's lobby:
      • For each returned employee:
        • Receive income based on how far along area's transportation track player is
      • If at least one employee was returned:
        • Receive project income from each project the player has built anywhere on the game board

  • Starting with the first player and going clockwise around the table:
    • Place a disc on an unoccupied space on the donation chart at the top of the game board
    • The first donation made cost $5, and the cost of each subsequent donation goes up by $5 each time

  • In clockwise order, starting with the first player:
    • Use any departments of the type of the active Timeline:
      • Each department may be once for each active (standing) employee:
        • The use of employees is optional, but you must finish using one department before starting to use another one
        • You cannot return to a previously used department later in a turn
      • An active employee remains active until it is sent out on a mission
      • If a department provides multiple effects, a player can decide which effect to use for each of their active employees in that department
      • If a department provides passive effects, this effect will be active as long as the department contains at least 1 active (standing) employee:
        • The New Lobby department does not require an active employee for it to function
    • 3-4P: Players may spend an Action Choice tile to activate a different action type instead of the one chosen by the first player

  • For each active employee in Human Resources at the start of your turn, you earn 3 movement points:
    • The department has one permanently active (standing) employee, so you are guaranteed to have at least 3 moves
    • Moving an employee into Human Resources during your turn does not earn you move movement points
  • Spend your movement points to move employees within the company orthogonally (i.e. not diagonally) to spaces in the different departments on your company board:
    • Each jump between departments costs 1 movement point
  • Each empty space or department may hold any number of inactive (laid down) employees
  • Moving an active (standing) employee to another department causes the employee to become inactive (laying down)

  • The player's company board comes with two management departments:
    • Commerce and Finance:
      • For each active employee in the department, do one of the following:
        • Receive $3
        • Receive 1 goods cube
        • Send employee on a mission and receive $6
        • Send employee on a mission and receive 2 goods cubes
    • Strategic Planning:
      • For each active employee in the department, do one of the following:
        • Pay 1 goods cube an place a new department on a space of the player's company board that contains at least one employee:
          • You cannot build a department on a space that already contains a department
        • Pay 2 goods cube an place a new department on an empty space of the player's company board
      • You cannot build two identical departments on your company board

  • Send the employee used to take this action to the mission area of a region on the game board
  • Pay 1 or 2 goods cubes, depending on the type of project being built, then move rightmost disc from the corresponding project tab onto a space in the same region as the employees was sent to
  • If the player builds a project in a small city, immediately transport income based on where the player is on the region's transportation track
  • If the player builds a project in a large city, the dics must go on a space matching the type of project being built

  • For each active employee in the department, you receive study points as shown on the department
  • You can spend these points in one of two ways:
    • Move any one of your project tabs one space to the right and place a disc on the tab's newly revealed space:
      • If you advance a project tab beyond spaces marked for construction projects, you will receive the victory points shown on the tab at the end of the game
      • You cannot spend study points on a project tab that has been fully advanced
    • Move a disc on one of the transportation tracks on the game board one space to the right:
      • When a player moves to the last space, they receive the bonus shown on the space:
        • Only one player may occupy the last space on a transportation track
  • The points required to do the above actions is shown on the project tabs/transportation track spaces
  • Any points unspent at the end of the turn are lost

  • After all actions have been completed, players may activate any inactive employees in any of their departments:
    • Pay the cost indicated under the empty workstation of the employee's current department
    • Stand the employee upright on that workstation
  • Move the action marker in the active Timeline one space to the right to displace the Timeline marker
  • The first player must pass the first player marker and Timeline marker to the player to their left

The game ends at the end of the 20th round, at which point the action markers on the timelines will all be on the end tile, at which point you proceed to final scoring

Final scores are calculated by adding earned victory points in the following categories:

  • Score immediate victory points (red victory point icons)
  • Unused action choice tiles: 3 victory points each
  • Active (standing) employee on your company board:
    • 1 victory point each
    • Employees on missions and any permanent employees on your departments do not count toward this
  • Departments built during the game:
    • Top row of company board: 3 victory points each
    • Other rows of company board: 2 victory points each
  • Project tabs:
    • Score any victory points shown on them
  • Connection Points:
    • Players can now gain points for establishing networks between the 4 major cities on the game board:
      • You score connection points based on the cities that have been connected by discs on your highest scoring network:
        • San Francisco: 2 connection points
        • Chicago: 1 connection point
        • New York: 1 connection point
        • New Orleans: 1 connection point
      • You then look at the lowest level of transport used in all regions used to establish this network and score the following points:
      Connection Points/Transport LevelCart (Red)Stagecoach (Yellow)Railroad (Green)23 VP6 VP9 VP36 VP12 VP18 VP412 VP18 VP27 VP518 VP24 VP36 VP
    • If you have two separate networks between major cities, you only score the highest connected network
  • Construction Projects:
    • 0-3 victory points for each project built in a small, medium and major city as shown below each city
  • Donations:
    • Earn victory points based on donations made during game

The player with the most points is the winner of the game. If players are tied, the victory is shared

Thumbnail courtesy of BoardGameGeek and the respective publisher.