Lisboa
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Details
Sourced from: https://jmo.name/games
Player Aid Author: Jarrod Moore
Description
Compete to reconstruct the city of Lisboa after the great earthquake of 1755.
Expansions in Use
- Queen Variant
- Make two stacks of public buildings
- Shuffle them and make a stack of 8 green side up and 8 blue side up
- Place top one of each stack on public building space on board
- Prepare plan stacks
- Sort each stack by number of officials shown on tile
- Place 4 good price markers on spots as marked on board
- Place one city tile on each space of city building display
- Yellow
- Pink
- Brown
- Blue
- Small Blue
- Randomly place 4 scoring tiles at bottom of each downtown column
- 2P Cover row E with 2-player overlay
- Draw 6 Clergy tiles from bag and place them randomly on 6 church track spaces
- Place cardinal meeple on influence space of church track
- Prepare Royal Favour tiles
- Get one of each type for each player playing
- Choose one each for each player playing
- Stack remaining tokens on corresponding spaces on board
- Place treasury marker on 3 space of treasury track
- Prepare 2 decks for first era game
- Shuffle blue deck and deal 5 cards to each player
- Sort cards in red deck by type and shuffle each type separately, then place on display
- Reveal only top card of each red deck
- Prepare ship deck
- 2P: 1 blue ship, 1 red ship
- 3P: 2 blue ships, 2 red ships
- 4P: 3 blue ships, 3 red ships
- Stack blue ships on top of red ships
- Shuffle decree deck and put 8 cards out face up on to form decree display
- 2P: Remove any cards that have a red icon showing that they are not for use in 2-player games
- Simulate earthquake
- Place rubble cubes pulled from rubble bag:
- At bottom of each column and right end of each column of downtown map
- Each public building site
- Pile of 6 cubes in a pile next to rubble values on board
- 2P: Because row E is blocked off, you will have some left over, so they will be unused in game
- Place rubble cubes pulled from rubble bag:
Each player receives:
- 1 player board (your portfolio)
- 1 player aid book
- 10 Réis
On their board, they put:
- 5 rubble set markers
- 8 wooden houses
- 8 state officials
- 1 good tile of each type
- 2 clergy tiles pulled from bag
- player keeps one and other is returned to bag
- 1 Royal Favour tile
- 1 random starting plan
- Starting plans have deep blue backs, rather than usual white
Select a starting player
- Official selection method: Person who most recently visited Lisbon, Portugal
- This player takes starting marker
On main game board, they put:
- 1 Courtier meeple on one of Royal Court spaces
- 1 state official in office of Marquis (blue royal)
- 2P: Put one official of an unused colour in each office of royal court
- 1 wigs marker on 5 space
- 1 influence marker on space depending on turn order:
- 1st player: 4
- 2nd player: 5
- 3rd player: 6
- 4th player: 7
On each player's turn, players will:
- Dock their ships (if any)
- Choose a card in their hand
- Play it and do an action
- Choose a card from display to replace played card
The action begins in one of three ways:
- Play a card to your portfolio
- Play a card to royal court
- Take 1 gold from general supply (you want to avoid doing at all costs)
There are two types of cards that you will have in your hand during game:
- Noble cards (showing face of a noble)
- Treasury cards
What you are able to do next is determined by what card you play and where you play it
Your player board has a capacity of (2 + number of completed rubble sets) for following things:
- Cards played in your portfolio at any one time
- Number of each type of good you can store in your warehouse
If any ships have a full cargo hold and all goods are flipped face down, return goods from ship and put them back in general supply
In general, an action has two parts, and what those two parts are is decided by two things:
- Where card is played
- What kind of card is being played
When playing a card to your portfolio:
- You can play any card to sell goods
- You can play any card to trade with nobles
When playing a card to royal court:
- You can play a noble card to visit a noble's office
- You can play a treasury card to sponsor an event
When you play a card to your portfolio, each card has an arrow shape on it:
- Noble cards: bottom edge
- Treasury cards: top edge
Noble cards are played to top of your portfolio, and are played in following way:
- Get benefit (or pay penalty) shown on arrow on card
- Choose an empty slot at top of portfolio
- Slide bottom half of card underneath portfolio
Noble cards will then have an influence icon showing. This will be used later when you gain influence.
If you play a treasury card to your portfolio:
- Gain amount of money equal to current treasury value
- Move treasury marker down 1 space
- Choose an empty slot on bottom of your portfolio
- Slide top half of card underneath portfolio
Treasury cards will then show an icon representing an effect that you will have for as long as this card is played to your portfolio.
If you already have maximum number of cards played to portfolio, you can still play another one but you must first discard a card from portfolio before playing a new one.
After playing a card to portfolio, you must then either sell goods or trade with nobles.
Note: You must sell at least one resource when doing this action
For each good token you wish to sell:
- Choose a docked ship of any player
- Move good token from your warehouse onto an empty dock space on ship
- Receive money equal to good's current market price plus any modifier shown on ship card
If, after selling a good, a ship is holding number of goods equal to its hull size, owner of ship does following:
- Flip each good token over
- Score 1 wig for each token
Note: You must do at least one state action when taking this action
When you trade with nobles, you will need to trade 1 or 2 resources to perform state actions
For each action you wish to take:
- Select one of state actions that is not currently covered by a good
- Place 1 good token on action you wish to take:
- Builder (green): 1 tools or 1 gold
- Marquis (blue): 1 books or 1 gold
- King (red): 1 cloth or 1 gold
- Then you can perform corresponding action
Refer to State Actions section for instructions on how to carry out each state action
To visit a noble's office:
- Place noble card to be played on royal court space
- Place your courtier on top of your card to remember that it is your turn
- Spend influence to visit noble
- Spend 1 influence for each state official in that noble's office that does not belong to you
- This cost is modified by current treasury marker location
- If you don't have enough influence to pay, 1 wig = 1 influence
- You may, optionally, take a state action for free
- You must then take Noble action
After you have finished your visit to noble, each of your opponents then has opportunity to follow your visit.
To follow a visit:
- Return a Royal Favour tile matching noble being visited to board
- Spend influence to visit noble
- Spend 1 influence for each state official in that noble's office that does not belong to you
- This cost is modified by current treasury marker location
- If you don't have enough influence to pay, 1 wig = 1 influence
- Then take one of three actions provided by that noble
After all opponents have had an opportunity to follow your visit, remove your courtier from your card and discard the card
- Play treasury card to be played on royal court space
- Pay réis equal to current treasury value
- Perform action shown on centre of card
This move is almost never taken, but it is listed here for completeness' sake
- Discard 1 card from your hand
- Take 1 gold from supply
After completing your action, draw a card from display to bring your hand back up to 5 cards. After drawing your card, flip top card of deck you just drew from.
If brown card 57 is revealed:
- Place the queen card over the marquis and place the new action card over the Take a Decree action spot
- From this point onwards, following rules are changed:
- Players can no longer take decrees:
- Any effect that allows you to take a decree now does nothing
- When you visit blue noble, blue noble action now allows you to either build a store or open a public building
- Players can no longer take decrees:
After a card has been drawn, check to see if era has ended
- Reveal a new political card after one was drawn
- Refill city tile display:
- This is important as when someone follows your turn, they cannot build same type of store as you built
- Refill Church track with clergy tiles
- Refill Decree display
- Remove goods from State actions
End of first era will be triggered when one of following conditions is met:
- At least 3 of red card decks have been exhausted
- A player has completed 2 sets of rubble cubes on their board
End of the first era occurs at end of player's turn when this condition is met, not end of round
Then following happens:
- Discard all cards in political card display
- Each player earns 3 wigs per set of rubble cubs they have completed
- Discard all ships cards remaining in shipyard and replace them with following:
- 2P: 1 purple ship, 1 brown ship
- 3P: 2 purple ships, 2 brown ships
- 4P: 3 purple ships, 3 brown ships
- Have all of purple ships on top of brown ships
- Starting with player who triggered end of first era, and then going clockwise:
- Discard any number of cards currently in their hand
- For each type of noble discarded, player may choose to receive benefit of one card that was discarded this way
- Each player draws card from purple political deck to bring their hands back up to 5 cards
- Prepare 4 decks of political cards using brown deck for political display to use in second era of game
- Refill church track and decrees display (if needed)
End of the second era, and thus the game, will be triggered when one of following conditions is met:
- A player has completed 4 sets of rubble
- At least 3 of brown decks have been exhausted
End of the second era occurs at end of round when this condition is met, and then all players will one more round before final scoring occurs
On top of wigs earned during game, all players score for following categories:
- Wigs equal to sum of hull sizes of ships currently in their portfolio
- 3 wigs for each set of completed rubble cubes
- Wigs for having most stores of a particular type built:
* **2P**: You only use 1st and 3rd place values
* If there is a tie, add tied places and then divide points among tied players, rounded down
- Cash out your influence for réis, then earn 1 wig per 5 réis rounded down:
- Do not move your influence marker when doing this
- Score wigs for your decree cards
- Wigs for number of state officials spent to open public buildings
- Just count number of state officials showing on your completed plans
- If you have no completed plans, you score no points for this category
- Otherwise, you score as follows: 2P: 1st place: 15 wigs 2nd place: 5 wigs 3-4P: 1st place: 15 wigs 2nd place: 10 wigs 3rd place: 5 wigs
- If there is a tie, add tied places and then divide points among tied players, rounded down
- 2 wigs for each royal favour tile you have on your board unspent
Winner is player with most wigs Tiebreakers are:
- Most sets of rubble
- Most stores
- Most completed plans
- Most money
Otherwise, if there is still a tie, victory is shared
- Take 2 State Officials from your player board
- Place each one in a different office
- If there are no free spaces in office that you wish to place an official in:
- Work out which colour has most officials in office
- Move one of each colour with highest total out of office into plaza just in front of office
- Take top plan from either blue or green architect's stack
- Put it on your player board architect side up
- Pay number of goods equal to size of hull of ship on top of ship deck
- Select an empty slot at top of your portfolio
- Or discard a card if you need to
- Move treasury marker up one space
- Gain sum of influence points on top of your noble cards and ships in your portfolio
- This includes ship you just built
- Take one good of its type from supply for each store you own
- For each type of good produced, reduce market price of that good by one
- Note:
- If you have 4 clergy tiles on your player board, you cannot take this action
- Some cards allow you to move cardinal but only one space, refer to number of arrows on icon
- Advance cardinal meeple either 1 or 2 spaces clockwise around church track
- Take one of tiles on either side of cardinal
- If cardinal passed over church treasury icon:
- Move treasury marker up one space
- If cardinal passed over influence icon:
- Each player, starting with player that moved cardinal meeple, decides if they want to gain influence:
- Discard one or more clergy tiles on your player board
- Earn wigs equal to number of wigs shown on back of discarded clergy tiles
- Gain sum of influence points on top of your noble cards and ships in your portfolio
- Each player, starting with player that moved cardinal meeple, decides if they want to gain influence:
- Take a Royal Favour tile of a type that you do not already have from board
- Put it on your player board
- Select an available city tile from display
- store you build will be of type matching space you take this tile from
- Select an empty land space touching street that matches type you chose tile from
- Take reward shown on space chosen
- Place tile with its entrance facing street of type chosen for store
- Take 1 rubble cube from either row or column of that space
- Put that rubble cube on leftmost space on your player board for that type of rubble:
- If you have no room for that type of rubble, it is removed from game
- If by placing this rubble you complete a set of three rubble cubes, get rubble set marker on your player board and put it on Marquis
- Pay for land
- For each remaining rubble cube on spaces below column and to right of row, pay sum of:
- current treasury value
- value of all remaining rubble cubes in land space's column
- value of all remaining rubble cubes in land space's row
- Rubble costs are:
- Brown (earthquake): 3 réis
- Red (fire): 2 réis
- Blue (tsunami): 1 real
- It's worth checking to see what benefits and bonuses you get from your player board
- For each remaining rubble cube on spaces below column and to right of row, pay sum of:
- Move a wooden house from your player board and put it on your new store
- Earn wigs for your new store:
- Multiply large number on scoring tile at bottom of column in which you just built store by number of public buildings in same row or column as your new store that match your new store's business type
- Take one of decree cards from decree display
- This display is only refilled at end of your turn, not at end of your action
- If you have at least one rubble cube on Marquis when you take this action, you may discard one of them to take another decree
- You can only spend one this way per turn
- Decree cards should always be visible to other players
- There is no limit to how many decrees you can hold
- Only you can score for your decrees
- Select a construction site on either west, north, or east side of downtown
- Take both rubble cubes that are on site and put them on your player board
- Take reward on construction site
- Select and show other players one of your unused plans that you will use to build this public building
- Place public building for corresponding architect on construction site
- Return number of state officials shown on chosen plan from nobles' offices back to your player board:
- Pay current treasury price for each official you need to hire if you don't have enough:
- You can only do this if you have no more state officials left in any offices to spend instead
- Pay current treasury price for each official you need to hire if you don't have enough:
- Flip used plan tile and place it on completed plans space on your board
- Each store on row or column that public building was placed can now score store
Thumbnail courtesy of BoardGameGeek and the respective publisher.