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The Crew: Mission Deep Sea

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Details

Sourced from: https://jmo.name/games

Player Aid Author: Jarrod Moore

Description

Dive into the deep sea in this co-operative trick-taking game.


  • Deal all large cards to players:
    • 3P: One player will have one extra card which will not be played at the end
  • Each player receives:
    • 1 sonar token
    • 1 reminder card
  • The player with the submarine 4 is the captain of the mission and gets the captain token
  • 2P:
    • Remove the submarine 4 card
    • Shuffle and deal 7 cards face-up and 7 cards face-down for AI third player
    • Put the submarine 4 card back in the deck, shuffle, and deal out cards to both players
    • The captain will play for the AI
    • You will be able to assign the AI tasks to do
    • Use 3-player task values as the AI player is considered a player for this
  • Check the logbook for difficulty. Select small task cards equal to the selected difficulty

The Crew is a co-operatve trick taking game where players will try to work together to win tricks to satisfy goals.

There are some important rules governing how players communicate:

  • You cannot talk about what cards you have
  • You may communicate by using one face-up card per round:
    • Your sonar token at the top of the card means it is the highest card of that suit that you have
    • Your sonar token in the middle of the card means it is the only card of that suit that you have
    • Your sonar token in the bottom of the card means it is the lowest card of that suit that you have

Once per round, a player can declare they are in distress. All players will then pass one card to their right or left:

  • Players decide which
  • The Captain of the mission plays the first card, the play goes in clockwise order:
    • All players must then play a card of the same suit
    • If they can't, then they play any card
    • The highest card of the same suit played by the first player takes the trick:
      • Submarine cards are trump cards
      • If the first card played in a trick is a submarine, all cards should follow the wildcard suit
    • If you take a trick, keep the cards in front of you
    • The player who takes the trick plays the first card of the next trick
    • Play continues until all cards in players' hands are played

The game ends when all cards in players' hands have been played

  • If all tasks have been met, the mission was a success The mission fails if:
    • The wrong player completes a task
    • Some tasks are not completed

Thumbnail courtesy of BoardGameGeek and the respective publisher.