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Yokohama

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Details

Sourced from: https://github.com/crustymonkey/playeraid_modules

Player Aid Author: Keith Rudolph

Description

Merchants compete to gain fame from successful businesses.


  • Select the appropriate game boards based on the number of players shown on their backs.
  • Randomly arrange the boards in a triangle shape (2P: 4 on top, 3P: 5 on top, 4P: 6 on top)
  • Place the score track directly above the play area and the management boards on either side.
  • Shuffle the building site cards and place 1 face up on each location.
  • Shuffle the 5-Power tokens and place 1 face up on each location.
  • Each player takes all of the pieces in their colour.
  • Each player starts with 2 shops and 8 assistants in hand. All other pieces are in their warehouse.
  • Each player gets 1 copper, silk, tea, and fish.
  • Starting player gets 3 Yen, everyone else gets 4 Yen.
  • Shuffle the order cards and return some to the box (2P: 16, 3P: 5, 4P: 0).
  • Deal order cards to the open spaces on the Port and Dock management boards.
  • Deal 2 orders to each player. Each player chooses to keep 1 and return the other to the box.
  • Shuffle the technology cards. Deal 1 to each open space on the Laboratory and Research Center management boards.
  • Select a random A, B, and C achievement card.
  • 2P: Block the indicated spaces on the Church and Customs management boards with a neutral worker.

  • A player can have a maximum of 3 order cards in their hand and cannot discard them. Must be completed.
  • When a game end condition is met, finish the current round and then play 1 more full round.
  • Must perform the phases in order.

  • May perform any number of these actions any number of times.

  • May only use 1 foreign agent per turn.
  • Turn 1 of your agent tiles face down to show it has been used.
  • Choose an area containing at least 1 of your assistants and not your president.
  • May choose an area that contains another player’s president. Do not need to pay.
  • Carry out steps 3-6 in that area like a normal action phase.

  • Place an assistant from your hand onto an achievement whose conditions you meet.
  • If first player to achieve this, score the larger number of points, otherwise score the smaller number.
  • Do not need to spend the indicated resources.
  • Each player may only fulfill each achievement once.

  • Place an order card from your hand face up in front of you.
  • Discard the goods indicated on the order and gain the reward.
  • Check to see if you’ve matched country icons in order to earn a foreign agent (any 2 orders and/or techs with same flag).

  • Choose 1 of the following:
    • Place 1 assistant into each of up to 3 different areas.
    • Place 2 assistants into a single area.
  • Assistants must come from your hand.
  • Cannot place assistants on the Canal.
  • Can place assistants where your president is.
  • For each opposing president in an area, you must pay them 1 yen for each assistant you want to place there. Can’t do this if you can’t pay.

  • Choose 1 of the following:
    • Return your president and all of your assistants from any 1 area (not management board) to your hand. Skip 3-6.
    • Move your president to another area.
  • President must move along a path created by your assistants and must end in a space containing your assistants.
  • Cannot end in a space containing an opposing president.
  • For each opposing president in an area, you must pay them 1 yen to pass through or end there. Can’t do this if you can’t pay.

  • Perform the action of the area based on your power there.
  • Each piece of your color that is on the action gives +1 power to a maximum of 5.
  • Any opponent with a trading house in that area gets 1 yen from the bank. Never get yen from your own trading houses.

  • If you performed a 5-Power action, take the 5-Power token from the space if it’s available.
  • Immediately gain its bonus then turn the tile face down in front of you.

  • Choose 1 of the following:
    • Construct 1 shop.
    • Construct 1 trading house.
  • Each area may only have 1 shop for each player.
  • Each area may only have 1 trading house.
  • Shop: Choose any open space, place your shop there, and gain the displayed bonus.
  • Shops and trading houses must be built from your hand.

  • Take back all assistants from the area you used.

  • Identical to Additional Action Phase (First Half).

  • Any player has built all 4 of their trading houses.
  • Any player has built all 8 of their shops.
  • Not enough cards to refill management board.
  • Number of assistants placed on the Church management board (2P: 5 including neutral, 3P: 5, 4P: 6).
  • Number of assistants placed on the Customs House management board (2P: 5 including neutral, 3P: 5, 4P: 6).
  • Finish the current round, then play 1 more round.

  • Player with most assistants on the Church board gets 6 VP. Second gets 3 VP. Break ties with rightmost assistant.
    • If only 1 player has assistants on this board, they get both first and second place VP.
  • Player with most assistants on the Customs board gets 8 VP. Second gets 4 VP. Break ties with rightmost assistant.
    • If only 1 player has assistants on this board, they get both first and second place VP.
  • Player with highest total value in technology cards gets 10 VP. Second gets 5 VP. Break ties closest to start player.
    • If only 1 player has technology cards, they get both first and second place VP.
    • 2P: Dummy player has an ending technology value of 7.5. Each player gets VP based on the number of unique country flags on their order and technology cards. o5 different: 12 VP, 4 different: 8 VP, 3 different: 4 VP, 2 different: 2 VP, 1 different: 0 VP.
  • +1 VP per unused foreign agent.
  • +1 VP per import token.
  • +1 VP per 2 Yen.
  • +1 VP per 3 trade goods.
  • Break ties closest to start player.

Thumbnail courtesy of BoardGameGeek and the respective publisher.