Yokohama
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Details
Sourced from: https://github.com/crustymonkey/playeraid_modules
Player Aid Author: Keith Rudolph
Description
Merchants compete to gain fame from successful businesses.
- Select the appropriate game boards based on the number of players shown on their backs.
- Randomly arrange the boards in a triangle shape (2P: 4 on top, 3P: 5 on top, 4P: 6 on top)
- Place the score track directly above the play area and the management boards on either side.
- Shuffle the building site cards and place 1 face up on each location.
- Shuffle the 5-Power tokens and place 1 face up on each location.
- Each player takes all of the pieces in their colour.
- Each player starts with 2 shops and 8 assistants in hand. All other pieces are in their warehouse.
- Each player gets 1 copper, silk, tea, and fish.
- Starting player gets 3 Yen, everyone else gets 4 Yen.
- Shuffle the order cards and return some to the box (2P: 16, 3P: 5, 4P: 0).
- Deal order cards to the open spaces on the Port and Dock management boards.
- Deal 2 orders to each player. Each player chooses to keep 1 and return the other to the box.
- Shuffle the technology cards. Deal 1 to each open space on the Laboratory and Research Center management boards.
- Select a random A, B, and C achievement card.
- 2P: Block the indicated spaces on the Church and Customs management boards with a neutral worker.
- A player can have a maximum of 3 order cards in their hand and cannot discard them. Must be completed.
- When a game end condition is met, finish the current round and then play 1 more full round.
- Must perform the phases in order.
- May perform any number of these actions any number of times.
- May only use 1 foreign agent per turn.
- Turn 1 of your agent tiles face down to show it has been used.
- Choose an area containing at least 1 of your assistants and not your president.
- May choose an area that contains another player’s president. Do not need to pay.
- Carry out steps 3-6 in that area like a normal action phase.
- Place an assistant from your hand onto an achievement whose conditions you meet.
- If first player to achieve this, score the larger number of points, otherwise score the smaller number.
- Do not need to spend the indicated resources.
- Each player may only fulfill each achievement once.
- Place an order card from your hand face up in front of you.
- Discard the goods indicated on the order and gain the reward.
- Check to see if you’ve matched country icons in order to earn a foreign agent (any 2 orders and/or techs with same flag).
- Choose 1 of the following:
- Place 1 assistant into each of up to 3 different areas.
- Place 2 assistants into a single area.
- Assistants must come from your hand.
- Cannot place assistants on the Canal.
- Can place assistants where your president is.
- For each opposing president in an area, you must pay them 1 yen for each assistant you want to place there. Can’t do this if you can’t pay.
- Choose 1 of the following:
- Return your president and all of your assistants from any 1 area (not management board) to your hand. Skip 3-6.
- Move your president to another area.
- President must move along a path created by your assistants and must end in a space containing your assistants.
- Cannot end in a space containing an opposing president.
- For each opposing president in an area, you must pay them 1 yen to pass through or end there. Can’t do this if you can’t pay.
- Perform the action of the area based on your power there.
- Each piece of your color that is on the action gives +1 power to a maximum of 5.
- Any opponent with a trading house in that area gets 1 yen from the bank. Never get yen from your own trading houses.
- If you performed a 5-Power action, take the 5-Power token from the space if it’s available.
- Immediately gain its bonus then turn the tile face down in front of you.
- Choose 1 of the following:
- Construct 1 shop.
- Construct 1 trading house.
- Each area may only have 1 shop for each player.
- Each area may only have 1 trading house.
- Shop: Choose any open space, place your shop there, and gain the displayed bonus.
- Shops and trading houses must be built from your hand.
- Take back all assistants from the area you used.
- Identical to Additional Action Phase (First Half).
- Any player has built all 4 of their trading houses.
- Any player has built all 8 of their shops.
- Not enough cards to refill management board.
- Number of assistants placed on the Church management board (2P: 5 including neutral, 3P: 5, 4P: 6).
- Number of assistants placed on the Customs House management board (2P: 5 including neutral, 3P: 5, 4P: 6).
- Finish the current round, then play 1 more round.
- Player with most assistants on the Church board gets 6 VP. Second gets 3 VP. Break ties with rightmost assistant.
- If only 1 player has assistants on this board, they get both first and second place VP.
- Player with most assistants on the Customs board gets 8 VP. Second gets 4 VP. Break ties with rightmost assistant.
- If only 1 player has assistants on this board, they get both first and second place VP.
- Player with highest total value in technology cards gets 10 VP. Second gets 5 VP. Break ties closest to start player.
- If only 1 player has technology cards, they get both first and second place VP.
- 2P: Dummy player has an ending technology value of 7.5. Each player gets VP based on the number of unique country flags on their order and technology cards. o5 different: 12 VP, 4 different: 8 VP, 3 different: 4 VP, 2 different: 2 VP, 1 different: 0 VP.
- +1 VP per unused foreign agent.
- +1 VP per import token.
- +1 VP per 2 Yen.
- +1 VP per 3 trade goods.
- Break ties closest to start player.
Thumbnail courtesy of BoardGameGeek and the respective publisher.